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Exam Exercises

Full exam text from the former course "Applicazioni di Intelligenza Artificiale"

WARNING: these are all in Italian!

WARNING: the constraint programming exercise has changed radically since then. Hence, don't pay attention to the CP exercises!

Lectures, Lab & Seminars

Lectures

Lecure slides will be updated as the course progresses:

Books & Papers

 

 Reference Books

About AI in general:

Program and Evaluation Process

Program:

The course features both regular lectures and lab sessions. For each of the considered topics, a lab session will be scheduled after the lectures, so as to provide a chance to learn the software systems related to the presented topic. The techniques discussed in this course represent the state of the art of scientific research in Artificial Intelligence: for each of the consdidered topic, the students will be referred to survey paper that provide a good overview of state of the art research.

2016/2017 Challenge Results

Winner

The winner of the 2016/2017 competition, with 9 wins and 5 draws out of 14 matches, is called Akatsuki.

A sum up of the competition results can be found in the attached file "2017end". The detailed results are illustrated in the file "2017results", while the output of each match is available in the file "2017matches".

 

Partecipant Teams

Any student who has partecipated is free to notify any inaccuracy to Andrea Galassi ( a.galassi *at* unibo.it )

2015/2016 Challenge Results

Winner

The winner of the 2015/2016 competition, with 14 wins out of 18, is called Samaritan.

 

Partecipant Teams

Any student who has partecipated is free to notify any inaccuracy to Andrea Galassi ( andrea.galassi7 *at* unibo.it )

Team 1: Alphabot

Binary representation of the board using two integers.

Iterative deepening search with alpha-beta pruning.

Multi-threaded idle-time searching.

The heuristic function is based on the value of the player's checkers.

Result achived: 10/18 wins.

Nine Men's Morris

Each year, as part of the course of Foundaments of Artificial Intelligence M, groups of students are invited to design a little prototype of an intelligent agent able to play to the game of Nine Men's Morris, a popular board game also known as Mill, Cowboy Checkers, Merrils, Mulino, Mulinello Grisia, Tris, or Filetto.

Information about the rules of the game can be found in the free resources (bottom of the page) or on the wikipedia page.

 

Lectures, Lab & Seminars

Slides for the seminar will be downloadable from the dedicate page on the course web site.

Lectures

Lecure slides will be published as the course progresses:

Books & Papers

 Reference Books

About AI in general:

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